Revision Info: Documentation for ARchi VR Version 3.1 - March 2023
Table of Contents
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ARchi VR is supporting declarative programming to build AR experiences. „declARe“ is the declarative programming approach for the specification of AR experiences in ARchi VR. The content of an AR scene is a composition of virtual 3D items that are placed into the spatial context of the running AR session.
In an imperative approach, dynamic behavior would be realized by calling functions or object methods. This is not the way to go with „“declARe“. Instead the dynamic behavior is driven by events. You therefore need to define the expected reaction on events that can happen in an AR session. These reactions are expressed as active rules based on Event-Condition-Task triples.
Whenever the ARchi VR App should perform a task, an event has to trigger its execution. The occurence of an event is an observation saying that “something has happened”. Events do not automatically trigger a reaction (or side-effect). An active rule needs to bind an event type to a specific task execution. In ARchi VR this is realized as an "Active Rule" which is expressed as Event-Condition-Task triple. Active rules are used to signal the App that there is specific work to be done which will change the internal state of the system.
Active rules are processed asynchronously to avoid coordination and waiting. In such a reactive programming approach there is no control over time-ordered execution.
For a compact representation of active rules a diagram consisting of rule-reaction blocks is used. The first line shows the active rule as Event-Condition-Task triple. The blockquoted line after the rule is depicting the changed state as reaction:
Event | Condition | Task |
---|
changed state as reaction
The following example of an active rule is triggered by a temporal event (in 20 secs). If no item is found in the current AR session (the condition), the reaction will be voice feedback (the reaction) using the internal Text-To-Speech system:
in:20 | if:items.@count == 0 | do:say |
---|
"you may add an item" 🗣
If no condition is defined, it evaluates to true and the diagram shows an immediate execution arrow (→):
Event | → | Task |
---|
changed state as reaction
Cascading reactions are presented as intented blockquotes:
at:start | → | do:request GET:JSON |
---|
Action ← response ••• https://service.metason.net/ar/doit.json
on:ommand → do:set data.val = 0
in:5 → do:set data.val = 5
An event is a signal that something has happened. Events are generated by a producer caused and triggered by various circumstances.
Within an Augmented Reality session of ARchi VR the following event types may happen:
Event Type | Producer | Cause | Time Resolution |
---|---|---|---|
Session Event | AR Session | Change of session state → at:start, at:stable, on:load, on:error, at:stop |
in realtime |
Invocation Event | Command Initiation or Function Call | Invocation of task → on:command, as:once , function call → on:call |
in realtime |
User Event | App User | User interaction → on:tap, on:press, on:drag, on:select, on:dialog, on:poi |
in realtime |
Data-driven Event | Data Observer & Context Dispatcher | Observed change of key-value in data model → as:changed, as:stated, as:steady, as:activated, as:altered, as:always, as:repeated |
200 ms |
Temporal Event | Time Scheduler | Elapsed time in seconds reached → in:time |
200 ms |
Response Event | Remote Request | Async response of REST API call → do:request |
20 - 5’000 ms |
Detection Event | Installed Detector | Discovery of designated entity → on:detect |
100 - 500 ms |
Notification Event | Subscribed System: Bonjour or SharePlay | Received notification on collaboration → on:enter, on:leave ; Broadcast task → as:broadcast |
50 - 250 ms |
Immediate execution of tasks or function calls at invocation is standard behavior and does not need any special handling.
Default AR events are common triggers driven by the AR session, such as at:start, on:error, at:stop
.
Activate listeners with dispatch
, such as as:always
, on:change
, on:error
, ...
Capturing a specific entity, Detector Activation pattern do:detect
function/task pairs: naming equivalence implicit verb do:name vs function name fct Params
uid, not uuid,
Uniform type Identification via: Type, subtype, name Object enumeration?
dynamic do:add
,
on:load
Component Aggregation
Scene graph, composition pattern, do:addto
3D: do:animate
2D UI: overlay, ...
Behavioral Pattern | Description | Example |
---|---|---|
Immediate Reaction Pattern | Singular execution of task triggered directly by invocation event | Immediate, singular command of task or function call |
Timed Reaction Pattern | Temporally executed action | Delayed action, timed action sequence |
Conditional Reaction Pattern | Execute an action only when a condition is fulfilled after being triggered by event | State-driven, asynchronous programming logic |
Indirect Reaction Pattern | Execute an action that is triggered by a changed state caused by a former event | Loosly coupled reactive programming |
Request Response Pattern | Remote procedure call (RPC) to a server resulting in asynchronously receiving an action | REST API call via a Web URL, e.g., GET:JSON or POST:CONTEXT |
Chain of Reactions Pattern | Course of events processed as sequence of indirect reactions | Response of async request loads updated data and this will trigger a visual change in an item as a follow-up. |
Complementary Reactions Pattern | Two reactions with opposite result | Reacting on toggling states with two complementary active rules |
Detector Reactivation Pattern | Reactivate detector with only once reaction | Reactivate detector after result no longer visible |
Publish-Subscribe Notification Pattern | Receive notifications via a message queue from a subscribed system | In FaceTime/SharePlay call, in Bluetooth connection, in WebSocket/WebRTC session |
Continous Evaluation Pattern | Continous polling of state change | Existence check, visibility check, proximity check, repeated update checks |
on:command | → | do:say |
---|
"Immediate Reaction Pattern" 🗣
in:5 | → | do:say |
---|
"Timed Reaction Pattern" 🗣
A sequence of timed reactions as an example:
at:start | → | do:say |
---|
"Here we go." 🗣
in:4 | → | do:say |
---|
"Timed Reaction Pattern" 🗣
in:7 | → | do:say |
---|
"Good bye" 🗣
in:10 | → | do:exit |
---|
on:change | if:items.@count >= 1 | do:say |
---|
"Conditional Reaction Pattern" 🗣
The built-in state management is observing model as well as data elements and dispatches the processing of reactions.
Active rules are processed asynchronously to avoid coordination and waiting. Coupling of data and visuals or audio can be achieved by observing state changes.
on:command | → | do:assign |
---|
data.flag = 1
as:stated | if:data.flag == 1 | do:say |
---|
"Indirect Reaction Pattern" 🗣
Remote request with async response:
on:command | → | do:request GET:JSON |
---|
Action ← response ••• https://www.company.com/actions/response.json
on:command → do:say "Async Response Reaction" 🗣
Hint: REST is stateless, therefore handle state on client.
A sequence of several chained reactions.
Continuous query as repeated evaluation on each state change:
stated | if:function('red.box.id', 'proximity') < 1.2 | do:execute |
---|
function('https://___', 'getJSON') ◀
Temporally controlled repetition:
repeated each 60 secs | → | do:say |
---|
"Another minute." 🗣
at:start | → | do:add ahead 0.0 1.0 -0.9 |
---|
red.box ➕
on:altered | if:function('red.box', 'visible') == true | do:say |
---|
"you see box" 🗣
on:altered | if:function('red.box', 'visible') == false | do:say |
---|
"now you don't" 🗣
on:enter | → | do:say |
---|
"New participant entered session." 🗣
Some detectors stop after capturing a first occurence of the depicted entity and need be reactivated by a do:redetect
task. The reactivation can be driven by a separate active rule, e.g. by evaluating in the condition the visibility of an added item by the detector.
on:command | → | do:detect:feature |
---|
chair 👁
on:detect → do:execute:op function('I found a chair', 'say') ◀
on:detect → do:add detected.feature.chair ➕
on:altered if:function('detected.feature.chair', 'visible') == false do:redetect detected.feature.chair
Augmentation Pattern | Description | Example |
---|---|---|
Geo-Located Action Pattern | Triggering of action or of user feedback based on GPS location data (long/lat) or address data (city, street, ...) | Visual or audio feedback in standard UI about location-based point of interest |
Segment Overlay Pattern | Presentation of 2D overlay on top of image segment detected in video stream | Attaching 2D text description to a detected image segment |
Captured Twin Pattern | Captured element of real world added as 3D model | Captured walls, doors and windows in an indoor AR session |
Anchored Decorator Pattern | Presentation of 3D content aligned to detected entity for enhancement | Attaching visual 3D elements to a detected image (marker) or captured object |
Anchored Substitution Pattern | Presentation of 3D content replacing a detected entity | (Re-)Place a detected image with another one |
Ahead Staging Pattern | Presentation of 3D content ahead of user | Placing 3D item on floor infront of spectator |
Anchored/Staged Progression Pattern | Ordered, linear 3D story: temporal order or interaction flow of 3D presentations | Sequence of 3D presentations with forth and optionally back movements |
Contextual Plot Pattern | Spatio-temporal setting that reacts on diverse event types to form a non-linear plot | Scenography of dynamic, interactive, and animated AR |
Event-driven Augmentation Patterns, user as spectator and actor/performer at the same time, illusive scenography, no absolute control over time and space (in contrast to film, theater and 3D game design), real context as stage with event-driven rules to create dynamic behavior.
Action triggered by geo-location or presentation of information typically only in 2D UI or as audio feedback, not placed at located position in 3D (due to precision restrictions of +/- 20 m of GPS signal).
Using computer vision and machine learning approaches for detecting classified landmarks and image segments.
Results of image segmentations may constitute of:
Overlay is positioned pixel-based relative to segment in 2D image on top of video stream in the AR session.
Captured twin virtually visualized as contour or transparent plane in 3D to keep real object recognizable; or no visible representation at all but available in spatial data model.
Additional information aligned to spatially detected entity: e.g., 3D model anchored to detected img, aligned to door, ...
Replace real world object with virtual object.
Ahead staging of 3D content, aligned to spectator's position and view direction.
Linear story; Directional or bidirectional, ordered presentation of 3D content in AR with an explicit start. Might start at anchored entity or staged ahead of user.
Aligned to spatial context. Staging of plot plus event-driven behavior rules.
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